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Out of the blue, on July 1st, 2017, I was just doing my own thing making music. I had been messing around again FINALLY with music for a full cd project called Armageddon since like 2006 that was cut short and eventually just got appended to the end of OMNIUM as a tribute to the old school stuff since I wanted there to be three albums of two discs that grew with more modern stuff added too. Really I just wanted background music stuff to give to modders for doom to use free so I could finally have a descent name in the community that wasn’t just bad mods, and so that I could practice. Here in the Doomworld forums I was asked to join team Erebus, ran by Iain Lockhart (level designer for Project Warlock). Iain was a cool guy, even cooler when months later after disappearing asked if I wanted to make music for an upcoming throwback shooter. When I joined in, Jakub showed me an offer, which worked for me being unemployed at the time waiting to get back in at the Post Office and stay working there this time. I then got to see the game.

At first glance it looked like a suped up more modern version of Catacomb 3D, which was way before the game Doom, but by the same company. The flatness gave it that Wolfenstein 3D appeal as well, though with a small minimap already surpassed the fun of Wolfenstein 3D for me. This was definitely a tribute to a 90’s game and I loved it. I will be 100% honest though with all of the throwbacks that were spawning at this time I had no clue it would do as well as it did. At worst case scenerio it could have been treated like another of the 1,000 flappy bird clones that came out. Fortunately for all of us, people obsessed over doom for years and years, and this new trend of throwback shooters became a very very good thing! I must say I’m happy as hell with this decision guys! Back when these games came out game companies seemed to have anywhere from one to two maybe if lucky a full team with seperate roles. It’s nothing like today when there are hundreds. So these little treasures took a LOT of work, and my portion was no different. Before I enlisted Luke at the end to help with the Hell theme and Main title, I had to do 65 tracks over a certain length. Though I accidently let a couple slip in that were too short and none of us caught it we were so busy, needless to say in the end when it altogether clocked in at five hours, I felt pretty damn accomplished!

In April of 2018, when the game was more or less completely finished minus countless bug fixes for this half of the year, I was proposed with a plane ticket and free hotel stay to come show off the game at a an independent game convention known as PAX East. It was in Boston, MA and lasted four days. I quickly figured out all the info and got permission if I paid for the extra ticket to bring my then would-be-wife and came back engaged the next week after. It was definitely a well appreciated adventure, though I hardly deserved it just doing the music. I was just the only one in short notice that could make it to such a thing without a Visa. The cool part about our team, is that we were all from different countries entirely. Iain the level designer was communicating with me from Canada. Jakub was Polish, David Key is German, and our past SFX guy and current backup pixel artist are also overseas if I’m not mistaken. Anyways since Jakub couldn’t make it, he was there in spirit. AND In video…

PAX East 2018 Promo Video


Official Launch Trailer 2018

For what seemed like a forever-long process waiting for October so that this thing could be officially released and see how it went, the outcome was worth it. The very day of/morning of I got to see GggManlives, a youtube reviewer I’ve binge watched along with IcarusLives a couple of times, praise the shit out of Project Warlock. Icarus eventually did a review as well. We were on the front feed of PCGamer website, Demonoid did a positive review, it seemed like this wasn’t even real. With all this surrealness about I was making friends with other gamedevs and indie musicians, getting bombarded with likes on social media whereas I totally wouldn’t have done that before, people were excited for me and us, and the news just kept coming…

In 2020… We hit consoles!!! Check out the best trailer for Warlock yet, the “Live Action” PS4 Trailer:

With my two copies of the Nintendo Switch version of Project Warlock, seeing as how I was already given two digital keys for the kids, my parents created a shadow box for me. 4 of the 5 collectable art cards, with three coming per game, I’ve yet to have the fifth. booklet, poster, game, and advert for Super Rare games are all laying around he second sealed copy that has trim around it. It’s hanging on my wall in front of my computer, next to a signed photo of id Software 1992 and a small set of shelves with random cool things, such as the real Project Warlock 4CD OST. In front of that is a fake shotgun shell I got from the gas station that looks just like the one in the Buckshot logo.

Project Warlock II for me is more fun than work. I already have work at my job. This is like my vacation to pretty much be an artist. I’m enjoying all of the new tracks and all of what I see of our game’s deserved sequel. This time I split the task with Luke so we can make an even longer soundtrack with even more heavy stuff for battles and whatnot. Each level has two music tracks, both much longer than the minimum I was to do on the original tracks for PW1. There’s a kickstarter to jokingly raise the same amount Jakub asked for last time, 200 euros. Yeah like Jakub scored 30,000 euros. This kickstarter is basically the main source of information and updates for this game.


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The original ep “Phenomaly” in 2004, was six tracks. This album now features the original Phenomaly remix “Blue” as well as several tracks from the same timeframe for the “Otherworldly” soundtrack as well as for college projects that were outtakes, such as “The Castle” which was meant to be my Thanatos music back when it was Castle Kingdom. This was just before I finally learned about Orion and started using Piano Roll for a bit. So in other words until around the “Plugged” era this is basically the end of my guitar playing being the major part of any track.

01 “Phenomaly” has an intro from Pandora’s Toolbox, a royalty-free loops library for ACID I’ve borrowed from on the past 3 releases and finally ended here. There were some eccentric waves on that cd-rom, much weirder in some cases than anything I can use here. This is a catchy guitar track with keyboard laid down later on along with sound effects stretched out. Luckily I was able to save the source files long enough to do track 14, the blue remix of this one.

02 “Vicious Cycle” I love this track. It’s eerie but catchy and exactly what I liked to do back then (see “Happy Horror” later on) It has the perfect blend of keyboard and guitar that accompany each other pretty well I say. I’m proud. That is all.

03 “Plague” This raw track is purely guitar. It’s catchy too, and gritty, and all that good stuff

04 “Wa/ondering” is one of the very first guitar arrangements I came up with in high school for our band “Noose.” The new title replaced the old title “Suffering” because of the original chorus “Now I’m wondering something, what are you wanting, what have you done for me, absolutely nothing.” I guess you could call that EMO? I’m not sure, but hey, it was called “Suffering” so there’s some whine points.

05 “Heaven” was a complete outtake. I was going to use it on the Otherworldly soundtrack with a different title but honestly just tossed it out with the next one

06 “The Depths” I literally labelled the title of this “Sounds Like Car Commercial” and forgot about it. I honestly think its pretty good and with the last track grouped them up here to be released finally and officially on a numbered album with the rest.

07 “Happy Horror” As I spoke of earlier when I was talking about “Vicious Cycle” instead of being keyboard on guitar though this time its guitar over keyboard. Both catchy ass scary tracks I love it!

08 “Vintage 3005” was made in 2004, hence the one number up stupid title :) I used it in college as a backing track, once slowed down a little, for a video you can find on my No Limits Blackjack/other college projects blog post called “Rats of America PSA

09 “The Cleansing” was once the final 30th track of chapter 1 on the Otherworldly soundtrack I’ll probably never finish anyway, so I didn’t want to just toss these songs and not put them anywhere. This is a very pretty guitar song.

10 “Gun In Hand” was track 2 of the new “Pandemonium” for the 4th in the Absynthium series of synth tracks. Nah. If I do ever do that album or continue that series, I’ll just have new tracks. I dig it, and it doesn’t need 30+ tracks to go with it to finally be out there somewhere. It’s minimal, but hey, it’s an interlude.

11 “The Bridge” is another track from the Otherworldly soundtrack, which I will go ahead and reveal right now that I’m giving away free at the end of this blog post today. If it’s not there yet, refresh upon next entry!

12 “Palace In The Sky” is my 2nd favorite from the Otherworldly soundtrack next to Smashing Through, which now got its own album deal ;) It’s all keyboard, like the next track, and its freaking BEAUTIFUL

13 “The Castle” is my second all-keyboard track in this era to be used right after the first. This one wasn’t however for Otherworldly but instead a game that also never existed, but in college. Before Thanatos was an idea for Castle Kingdom. I made 2 tracks. I didn’t like the other one so its nowhere.

14 “Phenomaly (Blue Mix)” Is a favorite of a lot of people, and previously was released as “BLUE” untouched on the Project Warlock OST


This first soundtrack was actually used, and in a previous blog entry for No Limits Blackjack was only available for sampling every track in full but not downloading… Now you can get it all here. Next up, Otherworldly, the game I’ll never make, has a throwaway soundtrack I’m sure going to miss if it weren’t for giving it away to you all free now here!


As for the future of my stuff… let me just make some possible promises here. Maybes if you will. The first four albums were like a redo of some depressing high school tracks given more melody and catchiness. The next two releases #5 and #6 will be Mutations 1 & 2 which will have remixes and modern recreations of a lot of these tracks. MAKINA is getting yet another huge makeover to span two discs, #7 and #8, then Plugged is getting a rerelease (a numbering, that’s it) and a remix album PLUGGED Into the Machine as #9 and #10. After that, I’m continuing on with Machines, Melodies, and Mayhem for two more albums: Blueprint of a Death Machine then Prototype. After a couple of hardcore Organized Chaos albums I’m channeling a lot of “happy” into the next stuff. I’ll keep the general foundations I like to come up with be it guitar or low synth, but expect more catchy melodies and pretty tracks to come in the future ;)

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*NOTE: A lot of the sub-pages (iframes) aren’t done and just lead to 404 pages. This will be corrected in time.

Then I got into DOS games at age 14 when my family had finally got a computer, and immediately became glued to games where you made your own levels (or even roller coasters). Disney Coaster! Corncob 3-D, DOOM!, Heretic, etc etc. I played everything I could find on places that hosted shareware games back in the day. I’d give anything a chance. I started figuring out BATCH programming and ANSI.SYS collaboration with it and came up with some pretty cool stuff back in the day for my family to pick their favorite games on their own made-up menu. My original DOOM days, 1995, are mostly included on the bottom left menu button to this website and not here. However, there were other games or at least are now that are editable. This is only a small list of six on the modbox below including my own Super Mario Bros level modification. More games in smaller amounts of mods or just games I didn’t play that much of are also here on the modbox links at the bottom of this post.

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(I came up with this when I was eleven years old)

For bored individuals, younger or older, who have dice and want something basic and don’t feel like learning something like Dungeons & Dragons right now. This can be played by one or multiple players.

You can make your own boards with paper, a set of wood, chalk and stones, or probably many other mediums your imagination can allow. There will be a full game worth of premade levels further down this page as well as others in printable format. There will also be single themed boards with themes like certain cartoons, etc.

In the future I will make also a printable game with differing cards having rules specific to turns where one player builds a level for others to play using guidelines.

So how do you play?

Well there is a start, and there is a finish. In the middle are two types of spaces, a blank space, and an X. The blank spaces are safe while the X’s mean basically “return to start.” The more X’s you place, the harder it is. Standard amount of spaces would probably be around 30. If there are multiple levels in a premade game, then once you pass level 1, you reach level 2 and never have to return to level 1 unless you choose to start over, or you beat the final level.

If you would like a premade board game, try Frustration!

These are just a couple of the tapes I made way back when I was 10-12. These are the rap tapes, because I decided those would be the most funny and embarassing to share. I called myself MC Posse, obviously not knowing what a posse was, because there was just me. I had an unknown keyboard (I don’t remember) that was a Yamaha at least, and rapped. If you hear more than one voice, I played what was recorded so far on the stereo and added to it with the boombox. Unfortunately I was born in 1981 and didn’t know of multitrack yet. I had no DJ or anything, and I was even more corny than Vanilla Ice! If you are looking for Quality recordings, look elsewhere, for I was 10. I found some vocal/rap parts while listening in that were of other actual songs. If you feel like suing my 10-year-old past self, feel free. I’m 40 now though.

Due to being recorded over and over, some of the lyrics are pretty incoherant. Also, you will hear the same music on some of these, mainly because the keyboard I used had preprogrammed music and chords for each note you hit, and I had favorites it sounds like.


Pump Up The Bass 1992
Go With The Flo 1992
Just Wasn’t My Day 1992
DJ Funky Mix 1992

Breakdown 1991
Smooth To The Groove 1992
Schoolhouse Rap 1990
4th of July 1991
Parents /w BGMusic 1991
Parents Spit Mix 1991

For the record, I never stole fireworks

You Can Also DOWNLOAD The Full Album.

All of these songs were on one side of a 90 minute tape:
Feel The Beat
When I Cleaned My Room
Mr Smooth
MC Twister
Squashed MC
Unexpected Thrill
Sing My Song Wiff Me
Popsplat Theme
Waz’ In Pain

You Can Also DOWNLOAD The Full Album.

Going even further back to when I was eight… I made ITTY BITTY BITTY BRATS, a maximum overdub of 8 year old rapper voices. It was originally for my younger siblings but I don’t think I ever gave them copies until I was 40 (Now).

Baby Talk
Mommy, Mommy
Pop Goes The Weasel
Change My Diaper
The Baby Rap

Pretty ballsy to put this shit on my main website eh? Haha.

Categories Game Stuff, Music Stuff

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If you would like to visit my actual DOOM Site on, it’s

I may have modded doom a little. I have no super appealing and spectacular state-of-the-art-anything by modern day standards or any for that matter, but I did make levels back in the day and wouldn’t mind doing it again. Actually I made a cheap slapped-together-in-20-minutes battle level called “Little One“ a few days before writing this out of boredom. One mod I do have finished I’ve received a little praise for is the Absynthium Music Pack for Doom II. It contains 35 background tracks to fully replace doom 2 music in any non-music mod you’d like. I recommend playing it to the old cheezy 90’s megawads on the cdroms. You’ll need a program like ZDL to launch multiple files within GZDoom.

Before I get into my bad mods and somewhat better mods, I’ll discuss one of my major projects I’ve wanted to do for some time but have been slacking on due to everything else. This is the Classic DOOM Megasite Project. It has animated baddies that rotate on the left menu when hovered, as well as real sketches of doom enemies across the top. There will be a lot of information, resources, and downloads for both playing and making doom stuff. This is one of my main focuses lately, and it will be done soon I hope, or at least have more than it does.

Now for the bullshit! In 1995 I made eight megawads, and started on a ninth that ended in 1999.
All began when I couldn’t get anything to work, then one level did. After this, not realizing it was an issue without linedefs not having sidedefs on an old editor, I tried to make many more and failed. So Chambers of Death was born. It’s basically that one level, over and over again with different textures and enemy sets. I then got a second level format, Battlefieldz to work. After this I made two Chambers sequels, then started The Nightmares Trilogy. Finally, Doom Chaos 3 was born, without 1 or 2 ever being made from their graph paper origins.

Lo and behold, my magnum opus of trash! Nightmares of Loki (1999)! This was made in a four year span, though I was also doing band practice, hanging out generally all the time with my friends, and coming home to “put some pieces” on something that I got sick of halfway through and just mindlessly finished. My passion or lack thereof mixed with the fact the levels were huge, I’m not a graphic artist, I couldn’t get my MIDI stuff to work and make music, and there was zero detail, it got MURDERED at doomworld. In my defense I also released the stuff before with this, and had no clue stuff was always up for review when you snuck files into the /newstuff folder of the idgames server.

Onward to modern day, I have had some random ideas for maps and full mapsets. To the left was just a slapped together test map I made for my wife with some sort of unicorn MIDI track, recolored purple stones, and six boss areas. I also used ACS scripting for a couple cool rainbow lighting effects within the level.

Little One is one I made in 2021 in 20 minutes just a few weeks ago with a basic synth track. It’s not that good.

Other ideas I’ve had were PIXELART.PK3 which was going to have all 256 pallette colors as textures and faraway “pixel art” of several enemies using those. ABADDON was to be a doom mod about a game made in an alternate reality where Wolfenstein 3-D and Doom were never made. Instead, it was the Abaddon trilogy. So if it gets made expect all hell levels.

My best mod will be called Otherworldly which I wrote a plot for in 2002 but kept rewriting over and over through the years and not making the mod yet.

Lastly, a trilogy called “Make It Go Away” also featuring “Follow It Home” and “Send It To Hell” will be your typical 8-level mapsets made to feel like old school DOOM, either that or they’ll be jokewads. I haven’t decided.

Lastly, I had help from a user named ‘mistersector’ in creating my favorite level I’ve made. It wouldn’t have been would it not be for some detailing done by said mistersector. So… MAP14 on Oops! All Techbase I would like to bow and take credit for half of which. ;)

Categories Game Stuff, Music Stuff